https://love2d.org/
http://an.ton.io/blog/articles/2013/01/27/in-love-with-love
https://love2d.org/
http://an.ton.io/blog/articles/2013/01/27/in-love-with-love
http://roybarber.com/version-controlling-wordpress/
http://kerlnel.org/
http://futureboy.us/fsp/frink.fsp
The data file: http://www.futureboy.us/frinkdata/units.txt
http://jordanburgess.com/post/41386795824/topology-optimisation
The article above is actually about physical structures, but I wonder if we can design data structures through the same method.
Central concept: ” The lesson in all of this is that building a system’s foundation on data not only makes it easier to reason about, but also enables you to use that system in ways you never could have thought of in the beginning.”
Not sure what it brings to the table yet.
http://blog.factual.com/introducing-drake-a-kind-of-make-for-data
https://codeable.io/
http://pmarca-archive.posterous.com/the-pmarca-guide-to-personal-productivity
Old article, but apparently still relevant to how Valve operates.
http://www.gamasutra.com/view/feature/3408/the_cabal_valves_design_process_.php
Valve put up an official link to their leaked company handbook.
http://www.valvesoftware.com/company/Valve_Handbook_LowRes.pdf