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Monthly Archives: January 2013

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LÖVE – 2d game engine

2013/01/27 Brian Fitzgerald Leave a comment

https://love2d.org/

http://an.ton.io/blog/articles/2013/01/27/in-love-with-love

 

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WordPress and Git

2013/01/27 Brian Fitzgerald Leave a comment

http://roybarber.com/version-controlling-wordpress/

 

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Bare-metal Erlang

2013/01/25 Brian Fitzgerald Leave a comment

http://kerlnel.org/

 

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Frink

2013/01/25 Brian Fitzgerald Leave a comment

http://futureboy.us/fsp/frink.fsp

The data file: http://www.futureboy.us/frinkdata/units.txt

 

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Designing structures with algorithms

2013/01/25 Brian Fitzgerald Leave a comment

http://jordanburgess.com/post/41386795824/topology-optimisation

The article above is actually about physical structures, but I wonder if we can design data structures through the same method.

 

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Data-driven game

2013/01/25 Brian Fitzgerald Leave a comment

The IDE as a value

Central concept: ” The lesson in all of this is that building a system’s foundation on data not only makes it easier to reason about, but also enables you to use that system in ways you never could have thought of in the beginning.”

 

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Drake, make for data

2013/01/24 Brian Fitzgerald Leave a comment

Not sure what it brings to the table yet.

http://blog.factual.com/introducing-drake-a-kind-of-make-for-data

 

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WordPress consultants

2013/01/22 Brian Fitzgerald Leave a comment

https://codeable.io/

 

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Marc Andreessen on personal productivity

2013/01/22 Brian Fitzgerald Leave a comment

http://pmarca-archive.posterous.com/the-pmarca-guide-to-personal-productivity

 

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Valve design process – “the cabal”

2013/01/22 Brian Fitzgerald Leave a comment

Old article, but apparently still relevant to how Valve operates.

http://www.gamasutra.com/view/feature/3408/the_cabal_valves_design_process_.php

Valve put up an official link to their leaked company handbook.

http://www.valvesoftware.com/company/Valve_Handbook_LowRes.pdf

 

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